KCPD Criminal Record- After being greeted by Oscar you will have fallen down into a cave. Taking a few steps after the cut-scene you will see a split in the cave system, go right until the end where you will find the first file on the chair.
Recording #1: Recruitment - Ahead of the last collectible when you figure out how to climb the ladder do so and enter the first doorway to the left. When you walk in the door walk straight and on the desk is your next file.
Recording #13: Disposition- After the duel with Joseph you enter a new area where you leave the room and see a shadow of someone in a rocking chair. As you turn the corner nobody is in the rocking chair, but there is a collectable.
Entry #231 - Found on the ground in front of a body after proceeding through the double white doors and seeing your first enemy kill its victim.
Entry #16 - After completing the mark on the wall with the #1 you will walk through that door and continue past all the beds to the open space down the small staircase where you will find another mark on the left wall. Focus on that mark which will make the table appear with the research document.
Entry #229 - Directly after your last collectible you proceed ahead where you see a short cinematic of Joseph and Sebastian going up the elevator. Go down the staircase and to the left of the door is the audio file on a large generator.
Entry #239- Found after you have the chance to pick up the axe. Sneak kill that enemy and then find another axe through the red door as you proceed ahead. Sneak kill the enemy that's guiding the door in front of the the gate and enter that door to the left of the gate. Inside you will see a corpse with a pen in his back with a table next to him where the file will be placed.
Entry #246- After inserting the third piece of the fuse box you will jump down back into the water and go left the way you couldn't before. Go through the door and you will find the file above a yellow barrel.
Entry #215- Af Going up the spiral case pass the door and focus your flashlight on the mark to unlock a new door. Inside the door will be three podiums you can interact with. On the right side is a single arrow pointing up, keep it that way focusing your flashlight on it.
Entry #201 - Continuing on through the sewer after doing the light puzzle to show the statue you wait for the dialogue to end before going crouching through a sewer. Continue straight and on the small table strait ahead is the file.
Letter Scrap 1- Just ahead from the audio tape you will need to distract/lure an enemy away from the door so you can provide yourself with enough time to open it. Once inside on the desk to the right is a safe box. The code for the safe is implanted on the safe numbers itself, the first number of the code is the one with the darkest or mode blood and the last number will have the least amount of blood (6-5-1-7).
Letter Scrap 2 - You will come to a point where you must use the computer to gain access to the system unlocking the door you will follow the "light enemy" through the wall by focusing your light. After coming to a new area you will pass a hallway where you see Leslie continuing through a door to a staircase. Do not go down the staircase, instead go past the staircase and to the left by the three paintings (opposite of the wall the painting are own) is a crawl space you can get through where a safe box will be inside on a table next to some newspapers. To unlock this safe you must go around the room focusing your light on the paintings looking for a number is blue, yellow, and red. These numbers will be randomly chosen and not the same each time you go into the room. Once you have found all three numbers go to the safe box and use the according number with the appropriate color coded dial.
Letter Scrap 3 - Coming down off the red ladder you will need to sneak through the enemies by crouching. Coming off the red ladder you want to go to the right and then skip following right (DO NOT go through the crawl space yet) to the second right where you will see a ladder heading up. Go up and it leads you directly to the next safe box. This puzzle can be a bit difficult but with time you will complete it. To open the box you must light up each square.
Letter Scrap 4 - Going outside you will come to another staircase. Go up and head to the left where you will find yet another safe box. A solution code is needed so look down the right side from where the safe is placed and you will see a office desk with a light. If you look at the wall with the flashlight focused where the light is pointed you will gain the random generated code for the safe. The squares that are left after focusing your flashlight are the buttons you press at the safe.
Letter Scrap 5 - In the same area as you shoot the light enemy there will be a ladder on one of the columns. If you climb up and see the cat and the couch you have gone to far. Once you climb the ladder the safe box will be ahead, however, the solution to the safe is to the right on the column to the right. It will give you a combination to the lock in order to unlock the safe. When you are inputting it into the going left with make the dial turn right. if you mess up hit and do it again.
Letter Scrap 6 - Shortly after shooting the hunters and the light enemy you will need to take a part out of the fuse box in add it to the box to the right opening up a door (when you insert the fuse on the left side). From here you go through the door and into the water and are given the choice to go left or right. Go left and focus your flashlight on the star symbol opening up a tunnel passage with a ladder behind it. Climb the ladder to find the next safe box. Turn around to find the puzzle on the wall with your flashlight. Again the red squares are the ones you press in the safe box to open it up.
Letter Scrap 7- Leave the house through the only door possible and head left while the lights are on until there is some short dialogue about Leslie. If you continue left you should see a crate and a barrel, both can be broken with . When you brake open the crate the safe box will appear and like a previous safe you must light up each square for it to unlock.
Letter Scrap 8 - Sh Meeting up with Leslie and continuing the path where you will see Ruvik run past Leslie and down to the left is a safe. This is the same as the first safe where you need to press the ones with most blood first.
Achievements and TrophiesPrevious
Ch. 2 Crossing Paths
Piece together Kidman's past in The Assignment DLC for The Evil Within using our complete collectibles guide, showing you how to solve every puzzle and crack every safe.
Grab all eight letter scraps to piece together a final secret message in this DLC, finally offering up a few answers to the twisty events surrounding The Evil Within and its brain-centric story. Kidman's role finally makes a little more sense, and all the Personnel Files and Audio Logs provide more details into her past and the mysterious Mobias organization. Get all the clues before the second part comes out -- scroll down for hints and tips revealing every collectible location in The Assignment.
Find even more hidden goods and pull extra hours out of Resident Evil: Revelations 2 -- browse the complete Episode 3 collectibles guide and prepare for the explosive finale.
The Assignment - Complete Collectibles Guide
Note: Safe codes are randomized.
When hunting for Letter Scraps, look for locked safes in the environment. There are several types of puzzles you'll need to solve to open them; a finger print number key puzzle, an alternating light puzzle, and a pattern puzzle.
Collect all eight scraps to complete the hidden letter and unlock the "A Warning" trophy / achievement.
Search for Mobius symbols to find secrets. Mobius symbols are black or red spray-painted markings with stars and a nail. Sometimes these symbols are incomplete. Look for statues to shine your flashlight onto to match the complete Mobius icon.
Chapter 1: The Oath - Collectible Locations
Personnel File #1: At the start of the first chapter, Kidman will drop into a cave after being attacked by a Haunted cop. Down the path, watch for a branching road on the right. There's a chair in the dead end with the first file.
Audio Tape #1: This tape is hard to miss. After leaving the pristine Mobius facility, you'll go down a hallway with a dead body in the center. The tape is right next to the body. Picking it up will trigger the Haunted to attack.
Letter Scrap #1: Entering a well-lit room with lockers, you'll need to move a pushcart to exit. Before exiting, look on the table to the right. Press the keys from thickest blood finger-print to the lightest.
Letter Scrap #2: After escaping the creepy spotlight monster, you'll eventually reach a larger two-story room with stairs leading down to double-doors where two Haunted patrol around cubicles. Before going downstairs, look in the blocked hallway past the windowed rooms. There's a crawlspace here. The safe is on the coffee table inside. The code is written on the paintings.
Audio Tape #2: When Kidman reaches a wall with the Mobius symbol, she'll need to shine her flashlight on the statue on the right to complete the image. The wall disappears to reveal double-doors -- check the back left corner for another red Mobius symbol. Shine light on it until a desk appears with the tape.
Letter Scrap #3: In the bottom floor of the Biometrics wing, Kidman needs to kick down a ladder then avoid blind exploding cadavers. From the ladder, sneak right and you'll encounter a cadaver blocking the path forward. Sneak right of that cadaver to find another ladder. Climb up to find another safe. Light up all the squares to unlock it.
Personnel File #2: Look on the desk in the brain scanner office of Biometrics. This is the last device Kidman needs to use before she can activate the bridge hand-scanner.
Letter Scrap #4: In the massive room where Leslie ran through that's accessed after using the hand-scanner, go upstairs and to the cubicles on the left to find a safe. Continue forward on the left office level to find a light shining on red squares -- follow the pattern and light up the corresponding squares on the safe to open it. Shine your light on the red squares to reveal the correct pattern.
Audio Tape #3: From the same large office room, head down the stairs in the back-right. In the basement, look to the left of the double doors to spot this chapter's final collectible.
Chapter 2: Crossing Paths - Collectible Locations
Audio Tape #4: In the sewers, Kidman will encounter invisible stalkers that only become visible in her flashlight beam. Kill the first in the water, then kill the second in the storeroom upstairs. There's a metal gate you need to open with a crank wheel -- ignore it for now and enter the office door to the left of the crank. The tape is on a desk inside.
Letter Scrap #5: After falling into the sewer and shooting the swarm of Haunted and Cadavers that attack, Kidman will crawl out of the debris. There's a ladder on a pillar to the back-right of the room. Climb up and look on the pillar to the right of the catwalk with your flashlight to reveal a code.
Letter Scrap #6: In the sewers, Kidman will need to collect three plugs to power the exit door. Climbing down from the circuit board, look for a wall marked with a red Mobius symbol. Reveal the secret pipe and climb up the ladder to find a safe. Shine Kidman's flashlight on the red squares opposite the safe to reveal the code.
Audio Tape #5: Following the plug sequence, Kidman will enter a square-shaped sparse room with a long hallway and a drop to the left. Before dropping down, check the yellow barrels in the back-right corner to grab an audio tape.
Audio Tape #6: Kidman chases Joseph to a circular stairwell. There's a save point at the bottom of the steps. Up the stairs, pass the first door on the left to find a secret Mobius symbol. Open it with the flashlight, then turn the statue on the right once. Shine your light on the pointer-like symbol and back up to complete a second Mobius symbol. The tape appears in the small alcove.
Personnel File #3: Returning to the creepy old town, Kidman appears in her family's house. Leaving the first room, go down the hall to the right. There's a creepy shadow pointing, but nobody is in the chair -- instead, there's a personnel file.
Letter Scrap #7: Outside the house, follow the stone wall left to a dead-end gate. This is where Sebastian first entered the statue square. There's a wooden platform covered in crates. Smash the crates to reveal a hidden safe. Light up all the squares to unlock the safe.
Audio Tape #7: Past the statue puzzle, Kidman will crawl through a stone passage. There's a save point with three hanging body bags. The audio tape is to the right of the chair.
Letter Scrap #8: Reunited with Leslie, Kidman reaches a strange room with circular pipes on the left. Check out the pipes in the back of the room to discover the final safe. This is another bloody finger-print puzzle, just press the bottoms from most-thick to least-thick.
Kevin Thielenhaus is a freelance writer for The Escapist. Find him on Twitter here.